Walk the Go1 along a 0.9 m wide zig-zag corridor to its end while random shoves push it sideways
Walk the Go1 along a 0.9 m wide zig-zag corridor to its end while random shoves push it sideways, without touching the walls
pg-go1-corridor-pushgpu-playgroundUnitree Go1 with a learned gaitManipulationhard
Instruction
You control a Unitree Go1 quadruped (about 0.6 m long; footprint radius 0.32 m). Walk it through the corridor to the goal at its far end (within 0.4 m of goal) without touching the walls and without falling. The corridor is 0.9 m wide and has two 90-degree turns. Every few seconds a random shove pushes the robot (the policy keeps it on its feet, but it gets knocked off course).
robo observe lists the wall segments (boxes) and the goal.
The step budget is 100 steps: every robo act step and every robo skill call counts as one.
Scene and frames
World frame: x and y on the floor, z up, metres. The robot starts at the origin facing +x (yaw 0). yaw_deg is the heading measured counter-clockwise from +x.
How the robot is controlled and scored
You are controlling a simulated robot. Read the task below, then solve it by running the robo command in your shell (start with robo info and robo observe). Keep going until the task is done, then call robo done once. Do not stop to ask questions; there is no human to answer.
How to control the robot
You are the robot's high-level policy. The robot already knows how to walk: a learned locomotion policy (trained with reinforcement learning in MuJoCo Playground) turns your velocity command into leg motion 50 times a second. You act only through the robo command in your shell; you cannot read or change the simulator, the scoring, or other files to succeed.
robo info # command limits, skills, cameras, step budget
robo observe # base pose and velocity, fallen flag, contacts, and the task's map
robo observe --image [--camera C] # also saves an image (cameras: chase, overview, head) and prints its path
robo act VX VY WZ # hold a body-frame velocity command for 0.5 s: VX forward m/s, VY left m/s, WZ turn rate rad/s (counter-clockwise)
robo act VX VY WZ --repeat N # the same command for N x 0.5 s (N steps of the budget)
robo skill walk VX VY WZ SECONDS # hold a command for up to 5 s; stops early if the robot touches something or falls (one step)
robo skill stand [SECONDS] # stand still (zero command), default 1 s
robo done "short summary" # end the episode and ask for scoring
robo give-up "reason" # end the episode without claiming success- The robot does not track commands perfectly: it accelerates over a few tenths of a second, drifts sideways, and turns a little while walking straight. Re-observe and correct.
- Obstacles and walls are boxes given by their centre and half sizes in x and y. Collision is checked on the robot's footprint, a circle of
robot_radius_maround its base: any overlap with an obstacle counts as a touch, and any touch fails the task (it is counted inobstacle_contacts; the episode goes on). If the robot falls (fallen: true) it cannot get up again. - Success is judged after you call
robo done: the condition must hold at that moment.robo give-up, running out of steps or time, or stopping withoutrobo doneall score 0. Callrobo doneexactly once.
Run this task
robouse run \
--task tasks/gpu-playground/pg-go1-corridor-push \
--harness oracle \
--out runs/pg-go1-corridor-pushPinned to robohub commit 9ad3e1a903c6. The verifier and the reference solution are not published.